
The Matrix Resurrections
DNEG
Role: Build Lead TD / Modeller / Texture artist / Previs
Matrix has been a massive inspiration for digital artists since its first release, it revolutionised the world of cgi on so many levels.
Being part of the team that created the next chapter of this saga was a huge honour for me.
I had the chance of working on multiple assets and help developing them throughout the many stages of production, for the most part my tasks included modeling, uvmapping, texturing and previs.
ANOMALEUM
I was part of the team that created the Anomaleum, the gigantic structure that houses the pods of Neo and Trinity. I had the chance to work on the interior tunnel, decorations, lights and all sorts of additional mechanical parts.
I was part of the team that created the Anomaleum, the gigantic structure that houses the pods of Neo and Trinity. I had the chance to work on the interior tunnel, decorations, lights and all sorts of additional mechanical parts.

RESURRECTION PODS
It was a massive honour for me to model something as iconic as the Resurrection pods for both Neo and Trinity. The model was based on photos of a set prop and a low res replica of it, I was also responsible for the uvmapping and texturing of the asset.
It was a massive honour for me to model something as iconic as the Resurrection pods for both Neo and Trinity. The model was based on photos of a set prop and a low res replica of it, I was also responsible for the uvmapping and texturing of the asset.

MACERATOR TUNNEL
This was one of the assets I enjoyed building the most. I've created the macerator tunnel from start to finish including modelling, uvmapping previs and texturing. The director wanted something resembling a medieval torture device that could prevent things from sneaking into the Anomaleum.
This was one of the assets I enjoyed building the most. I've created the macerator tunnel from start to finish including modelling, uvmapping previs and texturing. The director wanted something resembling a medieval torture device that could prevent things from sneaking into the Anomaleum.

KUJAKU
I really loved working on Kujaku, my task was to develop the light fixtures and the wings. The character team and the look dev team did and awesome job on this asset, which was extremely challenging as it had to interact with all sorts of characters and environments.
I really loved working on Kujaku, my task was to develop the light fixtures and the wings. The character team and the look dev team did and awesome job on this asset, which was extremely challenging as it had to interact with all sorts of characters and environments.
