DNEG
Role: Build Lead TD / Modeller / Texture artist / Previs
Matrix has been a massive inspiration for digital artists since its first release, it revolutionised the world of cgi on so many levels.
Being part of the team that created the next chapter of this saga was a huge honour for me.
I had the chance of working on multiple assets and help developing them throughout the many stages of production, for the most part my tasks included modeling, uvmapping, texturing and previs.