
The Adam Project
DNEG
Role: Build Lead TD
The Adam Project was a joy to work on from beginning to end. I’ve created a variety of assets like trees of different species and sizes and also got to work on the Time jet as a texture artist.
I also contributed to the creation of quite a few sections of the canyon in the ‘spaceships dogfight’ scene.
The Adam Project - Dneg VFX Breakdown
TIMEJET
My main task was to texture the whole asset apart from the cockpit and create masks and passes to help the look dev. The Time Jet had to look really detailed as the camera was often really close to the asset throughout the film, so we used quite a few udims and high res maps for this.
My main task was to texture the whole asset apart from the cockpit and create masks and passes to help the look dev. The Time Jet had to look really detailed as the camera was often really close to the asset throughout the film, so we used quite a few udims and high res maps for this.

ENVIRONMENT
My initial task was to create a variety of broken trees, as a result of the timejet landing in the forest. I also had the chance of working on the creation of the canyon for the 'spacheships dogfight'.
My initial task was to create a variety of broken trees, as a result of the timejet landing in the forest. I also had the chance of working on the creation of the canyon for the 'spacheships dogfight'.
