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Pacific Rim Uprising

TERRITORY STUDIO
Role: Motion designer / Animator / 3d modeler


The amazing team at Territory Studio invited me to take part in the production of ‘Pacific Rim Uprising’.
We created the whole UI system as well as the holographic consoles of the Jaegers and lots of other elements to go with them. I’ve been fortunate to be part of this project from the concept stages to the actual development.
I’ve worked on more than 30 individual shots involving Gipsy Avenger as well as building assets and UIs used on other ‘Conpods’ and scenes.
I’ve also created initial concepts, shaders, 3d models and animations for the ‘Conpods’ of Gipsy Avenger, as well as ‘The Core’,
a mechanical centerpiece that lives in the middle of the consoles in each Jaeger.
Due to the sheer amount of UIs and 3d assets created to populate the shots, we created each one of them to be almost completely self-animated via a bespoke Xpresso rig.
This project was by far one of the biggest and most challenging I’ve ever taken part in, but the result was definitely worth it.